While some believe Mass Effect to be outdated and clunky, it is the necessary starting point for a legendary series. While the original Mass Effect definitely has not aged well, I believe it would be an injustice to the series and yourself to skip over it to play the more refined sequels. Mass Effect is a space action-RPG (role-playing game), and while the “action” and gameplay is dated, the RPG aspects are still top-notch and make Mass Effect a game worth playing. Deep lore, emotional decisions, strong story-telling, and an intriguing plot are the factors that make Mass Effect successful.
One of the major elements of Mass Effect is the depth of its lore and its expansive universe. Codex and journal entries are available to the player if they ever want to learn more about the missions they are doing or the lore behind the universe. Various entries on the different alien species, including their physiology, galactic presence, and their history. Everything in this game has an explanation and background info if you are interested to learn more about something in particular. Knowing the backgrounds and the relationships between all the alien species definitely adds depth and a factor of validity to this game.
The characters and the story are the defining factors of Mass Effect for me. You play as Commander Shepard and are in charge of the space vessel Normandy and her crew. Most of the time you will be interacting with your “squad” as they are the ones that you can bring along with you to combat. It is definitely a rewarding and almost cozy feeling as you build up your squad and add new members to it at the beginning of the game. Throughout the course of the game you talk with them, get their input on certain situations, build friendship, help them complete certain personal quests, or even romance them. What sets Mass Effect apart from other shooters is the reliance on this squad both on and off of the battlefield. Other games suffer from the protagonist doing everything while other characters just sit around, but in Mass Effect your squad is a massive part of the game. It adds a sense of legitimacy and realness to the game. This is why certain decisions and choices that must be made are so emotional. You build up this squad, fight with them, train them, and interact with them, so when a squad mate gets killed off in the story, it is a devastating blow.
The story of Mass Effect is full of mystery, intrigue, and emotion. The basic premise is that you must figure out what happened to an advanced alien species that died off 50,000 years ago, and you must prevent the same fate from happening to humans and their allies. The game feeds you piecemeal clues as you progress through the story. Seemingly unconnected events and plot-lines all come together by the end to form a cohesive and alluring plot. The story was paced well, there is never any downtime and I was always wanting to see what happened next. There are plenty of individual decisions and choices that you must make in this game. Some choices are minor, while others play a huge role in whats to come. You get to decide the fate of many lives and species. My only issue with this was that it was a little too rewarding to be the “nice guy”. There is rarely any downside going with the games heroic “paragon” options. I wish there was more incentive to be neutral or even go with the “renegade” option. There were a few points in the game that did this right, but for the most part the paragon route is the most rewarding option by a long shot.
While the RPG aspects of Mass Effect are clearly masterclass, the gameplay is definitely clunky and unsatisfying. Enemies often times have tons of health and shields, and some take minutes to take down a single basic enemy. This is compounded by the fact that the guns that you are using do a pittance of damage and overheat frequently, so you are forced to stop shooting for long stretches of time. There is no jumping or hurdling objects, so you have to slowly navigate even the smallest of obstacles. Constantly re-equipping your squad of 7 members with 4 types of weapons, upgrades for those weapons, and armor just gets tedious. Your squad mate’s special abilities often feel underwhelming as there is no big audio or visual cue when they are being used. For some reason, you can only sprint in combat, but not out of combat, which is when you really want to be sprinting so you can get around faster. There is an excessive amount of loading screens and elevators, which just waste a ton of time. Travelling from planet to planet is also tedious. Realistically, getting around anywhere in this game is just slow and draining. Driving the Mako vehicle is easily one of the worst driving experiences in any game that I have played. It goes extremely slow, defies physics, is tough to handle, and it does not even shoot where you aim it. This is made even more frustrating by the fact that you often have to scale cliffs with this abomination of a vehicles. Some of the biggest gameplay problems stem from the sidequests. They often drop you off in barren worlds, leaving you to drive the Mako across a vast nothingness for a few minutes. Then when you finally reach the building where the quest is located, you realize that it is the same exact layout as every other sidequest in the game, so you essentially repeat the same firefight that you have done many times before.
While the gameplay of Mass Effect could be categorized as clunky, repetitive, and tedious, it is still a worthwhile game. Not only to set up the legendary sequels, but also because the characters and story can keep you playing despite the tedium. The biggest improvement that should be made from Mass Effect for its follow-up titles is that it definitely needs to be streamlined in places. Trim off the banal tasks and clean up the controls and overall movement to make the game less monotonous and burdensome at times. All in all, it is worth sticking through the mediocre gameplay just for the RPG elements. And if you avoid doing sidequests you will skip over a lot of problematic sections altogether. Mass Effect might not be perfect, but it is still worth a play through. I am very excited to see what Mass Effect 2 and Mass Effect 3 have in store for me, and if they could solve the issues of Mass Effect.