Snakebird (2015)

Snakebird is the perfect example of the old saying “never judge a book by its cover”. It’s bright, colorful, has cute creatures, it just looks so warm and inviting. Don’t be fooled, underneath that cute exterior is a brutally difficult puzzle game. Despite the game being extraordinarily simple, Snakebird poses challenges that will stump anybody. The level design makes clever use of the movement mechanics to create over fifty unique and tough levels.

The premise of Snakebird is that you control snakes on a grid, and the goal is to reach the ending portal on each level. As you move the head of the snake, the body follows. As long as one segment of the snake is supported by a platform, you can maintain all sorts of strange shapes. The goal is to manipulate the snake in each level such that you can overcome obstacles and the reach the portal. Conceptually, the game is simple. Outside of manipulating the snake, there are only a few other ideas to add to the puzzles. Things like pushing boxes, controlling multiple snakes, and collecting fruit to grow are all additional mechanics, but they are easy to grasp.

The beauty of Snakebird is its simplicity. A common point of frustration in puzzle games is when you don’t fully understand a mechanic, so you waste time trying to solve the puzzle without having the knowledge to actually solve it. Nothing is more aggravating then bashing your head against a puzzle then realizing you were missing something all along. Snakebird circumvents this conundrum by basing all of its puzzles around the core movement mechanics. Despite this, there are a plethora of challenging levels that really test the player’s mastery of how to control the snake.

While the simplicity of Snakebird is in fact it’s greatest asset, it is also the game’s greatest weakness. While I was occasionally frustrated by more complex puzzle games like Stephen’s Sausage Roll, Baba is You, and The Witness, those games felt much more memorable because of their willingness to push the boundaries. There were frequent “aha!” moments in those titles, which I didn’t encounter nearly as much in Snakebird. There were a few levels that had a unique use of the movement mechanics, but even after only a couple weeks after beating the game there are only a handful of levels that I remember.

Overall, I don’t have much to say about Snakebird. It is a cute puzzle game that will be plenty difficult for anybody looking for a challenge. It won’t blow anybody away with a unique premise or innovative puzzles, but it does make great use of the few mechanics that it does showcase. While I don’t think it falls into the “must play” category I do believe it is a worthwhile game for experienced puzzle game players. Snakebird is not a game that is going to revolutionize the genre, and that’s ok. It is a phenomenal demonstration of a title that accomplishes a lot with just a simple core idea.