Good Week for Games

Writing about news or teasers and trailers is not really my forte, but it feels appropriate to share my excitement for some recent announcements. While I was fairly disappointed in a lot of what was shown at E3 and the subsequent Game Awards, I’ve been absolutely blown away by the number of announcements made this week. Seemingly out of the blue, 3 indie developers that I have been following for the past couple of the years just dropped some trailers for their upcoming games. Also, Nintendo dropped some huge bombs that I am also looking forward to. But I will start with the indie news from Team Cherry, The Game Bakers, and Red Hook Studios.

First and foremost, I absolutely have to talk about Hollow Knight: Silksong. The complete unexpected nature of this announcement blew everybody away. If you don’t know, Hollow Knight is an absolutely phenomenal metroidvania that received critical acclaim back in 2017. The 3-man-team known as Team Cherry funded Hollow Knight through Kickstarter and the game was released as a resounding success. It quickly became a hallmark of the metroidvania genre, and many people consider it to be one of the best metroidvanias ever created. As one of their Kickstarter reach goals, Team Cherry planned to release DLC for the game where the player could play as an alternate character: Hornet. What was completely unexpected was that Team Cherry decided to just make a whole new game for Hornet instead.

I am extremely excited for this as Hollow Knight is without a doubt one of my favorite games. You can read more of my opinion on Hollow Knight in my review of the game. The trailer for Hollow Knight: Silksong looks absolutely fantastic. It keeps the aesthetic and feel of Hollow Knight, but it looks like it will introduce plenty of new things to keep the game fresh. Hornet seems to be much more agile and have a wide array of attacks and trinkets to use to liven up combat. With 150+ new enemies, a new kingdom, and the introduction of Hornet, I hope that Hollow Knight: Silksong can live up to its predecessor while also being fresh and new. That being said, I have a lot of faith in Team Cherry. Additionally, Team Cherry announced that anybody who backed the original Hollow Knight for $10+ on Kickstarter will receive Hollow Knight: Silksong for free, which I think is pretty cool of them.

Watch the trailer here:

Aside from Hollow Knight, another indie game that I really loved was Furi. Furi is an adrenaline-pumping boss rush extravaganza that I played through entirely a couple times because it was just so damn satisfying. The music, aesthetic, action, and difficulty all felt spot on. You can read more about my opinion of Furi in my review. I have been keeping an eye on The Game Bakers to see what they have in store next.  Apparently, that thing is Haven. Not much was shown or described about Haven in its short teaser, but I am definitely interested. Haven is marketed as an RPG rather than an action game like Furi, so I am intrigued to see what new direction the developers are taking. Despite that, the art style and music are almost identical to Furi which I am happy about. I mean, Furi has one of the greatest video game OSTs (original soundtracks) of all time as far as I’m concerned. Hopefully many of the artists will return to work with Haven. All we really know about Haven at this point is that it is an RPG about two lovers who escape a planet together. I have a sneaking suspicion that Haven may be connected to Furi, but that’s just a guess. Either way it seems to be an entirely new experience and The Game Bakers have my attention for whatever news comes next.

Watch the teaser here:

For an indie game that I’m more skeptical about, Darkest Dungeon 2 was also just teased. I really do have a love-hate relationship with the original Darkest Dungeon. The combat, artwork, atmosphere, writing, and even the resource management aspects were incredibly entertaining to me. The overarching issue with Darkest Dungeon was its incessant grinding. The game was ridiculously long (60+ hours), but the player would have seen most of what the game had to offer in the first 15 hours. Also, endgame mechanics dragged on the game even longer for no apparent reason. You can read more of my opinion in my review here. All in all, I’m cautiously optimistic for Darkest Dungeon 2. The characters, Lovecraftian horror, combat, and even Wayne June’s narration make a return. Red Hook Studios have said that the game will differ from the original Darkest Dungeon in a few ways, so all I can hope is that the overbearing tedium is significantly cut down on. Darkest Dungeon 2 looks to be set in a similar setting to Lovecraft’s At the Mountains of Madness, so I will have to read that as well.

Watch the teaser here:

In non-indie games news, the recent Nintendo Direct also announced some big new titles. The remake of the 1993 classic The Legend of Zelda: Link’s Awakening is the most exciting news for me. I’m a huge fan of the series, but for some reason I never finished the original release of the game. I got about halfway through before I just kind of stopped playing because it did not really click with me. Hopefully this remake will modernize the experience, as I remember the original being incredibly vague and hard to follow. I am just happy that I get the opportunity to give this game another shot. I am not completely sold on the new art direction, it looks a little too cartoonish and cutesy to me. I think I would’ve preferred well-made 2D sprites, but oh well maybe it will grow on me. Still, it is cool to get a remake of The Legend of Zelda: Link’s Awakening on the Switch.

Watch the trailer here:

The final announcement that I want to talk about is Super Mario Maker 2. The original Super Mario Maker let players create their own levels and share them with the community. Usually games that try to add level creation features end up with a janky mess, but Super Mario Maker executed the concept incredibly well. The easy to use user interface and tons of different tools from the Super Mario series combined into an experience that lets the community run free with ideas. I personally did not play the original Super Mario Maker much, but now that Super Mario Maker 2 is coming to the Switch I will definitely pick it up and see what levels the community has created.

Watch the trailer here:

That’s about it for the big announcements. Other than the games mentioned we received some news on the upcoming indie game Baba is You and also some more info on Fire Emblem: Three Houses. All-in-all it was a pretty solid week for game reveals. More so because all of this was unexpected and came out of seemingly nowhere. I cannot wait for all of these games to be released and I am looking forward to playing them.

 

Should games journalists be good at games?

The controversial question that many gamers have been recently asking is this: do reviewers have to be good at the games that they review?  This all started from the DOOM Polygon disaster last year, in which a Polygon reviewer was sent to preview the new DOOM game and record some footage. Here is that footage. Whoever Polygon chose to send to this event and preview DOOM for the world to see clearly has never played an FPS before and it showed in their anemic gameplay. This sparked a bit of a controversy and led to this question at hand. This question has recently shown its face again, similarly it is from a 30-minute preview of an upcoming game, this time the game is Cuphead. WARNING, this video is painful to watch for anyone who as ever played a video game. In the 30-minute-long video, the games journalist fails to even complete the first level of Cuphead and does not seem to grasp the basics. Hell, he spends 2 minutes trying to complete a single jump in the tutorial. This shameful display has resurfaced and reignited the debate if game journalists should be good at the games that they play.

To me, the answer to the question is fairly obvious. People who review games for a living absolutely need to be good at them. In the two previously mentioned examples, it would be very unfair for those 2 journalists to give their opinion on games that they clearly have no business playing. The games would be horribly misrepresented, as the reviewers would give their perspective from somebody who does not even know how to play the game. Now to be fair, people may be more experienced with certain genres of games, but if that is the case, do not review a game from a genre that you are clearly bad at. I think most people would tend to agree that reviewers have to have a decent level of competency to review a game.

The real question for me is, can reviewers be just average at games, or do they actually have to be fairly good? My mentality at first was “just don’t suck”, but my opinion has changed let me explain why. Originally, I figured that as long as journalist had a basic level of skill and were average at the game, they could give an accurate review of a game. I mean, most people are average, so a reviewer who is also average would have opinions that tend to align with the majority, right? Probably, but that does not qualify them to explain what makes the games they are discussing good or bad. Sure, they could talk about some surface level stuff, but a lot of games are great because of the small details, because of the things an average player would not notice, but they are still there.

Just like in movies, an average viewer like myself could tell you if a movie was good or bad. But if you ask me about narratives, cinematography, lighting, audio design, CGI, editing, the director, etc., I would be completely lost. I can view it as the whole, but I cannot break it down and explain what makes it successful. The same applies to video games. A casual player cannot pick apart a game and explain the minutiae that all come together to make one cohesive experience. Dark Souls for instance may seem to be just an average fantasy RPG at first glance, but most people who play it agree that it is one of the best and most influential games ever made. The leveling system, lore, enemy design, visuals, world building, level design, unforgiving attitude, and the online aspects make for an extraordinary experience. I will not go into details as that is for my upcoming Dark Souls review, but many reviewers and average players just glance over these details and what makes them work so effectively.

As a sort of aside note, I wish everyone would stop referring to hard games as “Dark Souls of X-genre”. Yes, Dark Souls is notorious for its difficulty, but that isn’t the only factor about the game. When I see games like Cuphead, which has no similarities to Dark Souls other than its difficulty, being referred to as the “Dark Souls of run-and-guns” my soul hurts a little bit. Game comparisons can be valid, but they actually have to make sense and be more related than just the difficulty level of the game. For example, Hollow Knight is Dark Souls-esque because of its looping level design, checkpoint system, visuals, ambiguous lore, intense boss fights, death and soul system, unforgiving and hostile world, and its difficulty. So please stop calling everything “similar to Dark Souls” just because it is hard.

I think games journalists these days are mainly hired for their writing skills or their personalities, rather than their expertise of video games. This is becoming abundantly clear. Harder games often get flak for being too hard, and game reviews do not explain the in-depth mechanics of games and what makes them work. I do not consider myself to be one of the best video game players or an expert, but I do feel like I am good enough to give a valid opinion on the games that I play. People who are paid to professionally play and review games should be experienced enough to understand the inner workings of a game and dissect it, rather than viewing it as a whole. Just like what a professional film critic might do. At the very least, websites like Polygon need stop using people who are wholly incompetent and unable to play games, let alone review them.