Devil May Cry 5 (2019)

I consider myself lucky in that I am able to enjoy nearly all varieties of games. From turn-based strategy to action games, from family-friendly to sadistically difficult, from low-budget indie game to massive triple-A production; I’m able to have a good time with almost anything, provided it’s well designed and crafted. But after playing through the Devil May Cry series, often regarded as pinnacle of character action games, I have feeling that I just don’t enjoy the genre all that much. I can understand how well designed they are, but for some reason they never click for me. That being said, Devil May Cry 5 was my favorite amongst the series.

Somewhere along the way of playing the series, I realized that something about these games just never clicked for me. Yet I held out hope, seeing as even the most recent game was over ten-years-old. I figured that the more modern Devil May Cry 5 would impress me. And it did. I truly did have fun while playing Devil May Cry 5, yet, I just couldn’t get absorbed like so many other people did. I would play for maybe an hour at a time before getting mentally exhausted. I had no desire to replay the game on higher difficulties, which something that the series is obviously designed for. I’m writing all of this to give some perspective on the rest of my review. I think Devil May Cry 5 is a phenomenal game, but I clearly am not a character action game fan, so some nuances of the genre may be lost on me.

Devil May Cry 5 is the triumphant return of the beloved series, which had been on hold for over a decade (not including the despised reboot). The game clearly demonstrates a willingness to appease to older fans of the series, while also marching forward to introduce plenty of new concepts. Beloved characters make returns, and new characters share the spotlight. You spend time playing as three separate characters. Dante obviously plays a role, as no Devil May Cry game would be complete without him. Nero is the focal point of the story arc, as this serves as a coming-of-age tale for the young protagonist. A new face, V, is a dark and edgy character who seems intent on assisting Nero on his journey.

The story of Devil May Cry 5 is my favorite in the series, and it stays faithful to the corny and bombastic style that Devil May Cry is known for. Demons have invaded earth, and the crew of demon hunters sets off to destroy the source of corruption. Dante quickly discovers that the source of the demonic resurgence is Urizen, a mysterious king who seems to have a connection to the famed demon hunter. I’m not going to spoil anything, but fans of the series will revel in the story of Devil May Cry 5. Its themes, presentation, and narrative are all extremely on-point for the series. Ultimately, it serves as a coming-of-age tale for the young hero Nero, who is often pushed aside for the legendary demon hunter Dante. Nero is often fraught with feelings of inadequacy, and his journey in Devil May Cry 5 is tremendous character development and launches Nero into the spotlight.

 While I mostly enjoyed the story and the moments that pleased long-time fans, there are a few gripes that I have about some of its structure. There is a specific moment in the game that is played out in all three characters’ perspectives, and the first half of the game is each character’s paths leading up to that point. What results is retreading a lot of ground, since that specific moment is shown at the very beginning of the game. Most of the interesting plot happens in the later stages of the game, and I grew pretty tired of seeing the same events over and over.

My other issue in the story was how it sidelined certain characters. Outside of the three protagonists, the only other character to get significant screen time was the new mechanic and driver Nico. While Nico fits in well with the Devil May Cry cast, series mainstays like Trish and Lady are pushed aside for the entirety of the game.

As to be expected of any Devil May Cry game, Devil May Cry 5 is all about the bombastic action. The player takes control of Nero, V, and Dante to fight through hordes of demons as stylishly as possible. Each of the three characters has their own unique playstyle to help them rack up monstrous combos. Nero makes use of a mechanical arm and can equip a variety of tools that can be expended in combat. V cannot partake in combat himself, and instead relies on controlling his three demonic pets to do his bidding for him. Dante’s style is reminiscent of all the classic titles, utilizing multiple weapons and stances to make for a deep and complex scheme that experienced players will revel in.

The combat is absolutely phenomenal, and any veteran of the series will be pleased with it. There is plenty of depth and stylish tricks that can be executed. Fighting through hordes of demons just feels right. The blasting music and flashy visuals are sure to get the blood pumping. The bosses are significantly tougher than any of the standard enemy encounters, requiring a bit more caution rather than just trying to rack up huge combos. Even though I’m not particularly good at these games, I still had a ton of fun slicing through the crowds of demonic entities and trying to accumulate as many style points as possible.

Even though I have played all the Devil May Cry games, I would consider myself extremely inexperienced. These games are meant to be played through multiple times, unlocking new techniques and higher difficulty levels as you go. The series encourages the player to master its mechanics. Truthfully, I am a poor fit for the series considering that I rarely replay games. Moreover, the combo-based action may be too much for my brain to handle. I feel more at home in more reactive action games like Furi, Bloodborne, or Sekiro: Shadows Die Twice rather than the high-octane and aggressive style of Devil May Cry.

Overall, Devil May Cry 5 is by far my favorite in the series. It’s a triumphant return of the stylish series, which will please any veteran of the series. The goofy characters, over-the-top action, and stylish combat are all present. It is for these reasons that I give Devil May Cry 5 an 8.5/10. I may have realized that the genre wasn’t for me, but it is a masterful game nonetheless.