Good Week for Games

Writing about news or teasers and trailers is not really my forte, but it feels appropriate to share my excitement for some recent announcements. While I was fairly disappointed in a lot of what was shown at E3 and the subsequent Game Awards, I’ve been absolutely blown away by the number of announcements made this week. Seemingly out of the blue, 3 indie developers that I have been following for the past couple of the years just dropped some trailers for their upcoming games. Also, Nintendo dropped some huge bombs that I am also looking forward to. But I will start with the indie news from Team Cherry, The Game Bakers, and Red Hook Studios.

First and foremost, I absolutely have to talk about Hollow Knight: Silksong. The complete unexpected nature of this announcement blew everybody away. If you don’t know, Hollow Knight is an absolutely phenomenal metroidvania that received critical acclaim back in 2017. The 3-man-team known as Team Cherry funded Hollow Knight through Kickstarter and the game was released as a resounding success. It quickly became a hallmark of the metroidvania genre, and many people consider it to be one of the best metroidvanias ever created. As one of their Kickstarter reach goals, Team Cherry planned to release DLC for the game where the player could play as an alternate character: Hornet. What was completely unexpected was that Team Cherry decided to just make a whole new game for Hornet instead.

I am extremely excited for this as Hollow Knight is without a doubt one of my favorite games. You can read more of my opinion on Hollow Knight in my review of the game. The trailer for Hollow Knight: Silksong looks absolutely fantastic. It keeps the aesthetic and feel of Hollow Knight, but it looks like it will introduce plenty of new things to keep the game fresh. Hornet seems to be much more agile and have a wide array of attacks and trinkets to use to liven up combat. With 150+ new enemies, a new kingdom, and the introduction of Hornet, I hope that Hollow Knight: Silksong can live up to its predecessor while also being fresh and new. That being said, I have a lot of faith in Team Cherry. Additionally, Team Cherry announced that anybody who backed the original Hollow Knight for $10+ on Kickstarter will receive Hollow Knight: Silksong for free, which I think is pretty cool of them.

Watch the trailer here:

Aside from Hollow Knight, another indie game that I really loved was Furi. Furi is an adrenaline-pumping boss rush extravaganza that I played through entirely a couple times because it was just so damn satisfying. The music, aesthetic, action, and difficulty all felt spot on. You can read more about my opinion of Furi in my review. I have been keeping an eye on The Game Bakers to see what they have in store next.  Apparently, that thing is Haven. Not much was shown or described about Haven in its short teaser, but I am definitely interested. Haven is marketed as an RPG rather than an action game like Furi, so I am intrigued to see what new direction the developers are taking. Despite that, the art style and music are almost identical to Furi which I am happy about. I mean, Furi has one of the greatest video game OSTs (original soundtracks) of all time as far as I’m concerned. Hopefully many of the artists will return to work with Haven. All we really know about Haven at this point is that it is an RPG about two lovers who escape a planet together. I have a sneaking suspicion that Haven may be connected to Furi, but that’s just a guess. Either way it seems to be an entirely new experience and The Game Bakers have my attention for whatever news comes next.

Watch the teaser here:

For an indie game that I’m more skeptical about, Darkest Dungeon 2 was also just teased. I really do have a love-hate relationship with the original Darkest Dungeon. The combat, artwork, atmosphere, writing, and even the resource management aspects were incredibly entertaining to me. The overarching issue with Darkest Dungeon was its incessant grinding. The game was ridiculously long (60+ hours), but the player would have seen most of what the game had to offer in the first 15 hours. Also, endgame mechanics dragged on the game even longer for no apparent reason. You can read more of my opinion in my review here. All in all, I’m cautiously optimistic for Darkest Dungeon 2. The characters, Lovecraftian horror, combat, and even Wayne June’s narration make a return. Red Hook Studios have said that the game will differ from the original Darkest Dungeon in a few ways, so all I can hope is that the overbearing tedium is significantly cut down on. Darkest Dungeon 2 looks to be set in a similar setting to Lovecraft’s At the Mountains of Madness, so I will have to read that as well.

Watch the teaser here:

In non-indie games news, the recent Nintendo Direct also announced some big new titles. The remake of the 1993 classic The Legend of Zelda: Link’s Awakening is the most exciting news for me. I’m a huge fan of the series, but for some reason I never finished the original release of the game. I got about halfway through before I just kind of stopped playing because it did not really click with me. Hopefully this remake will modernize the experience, as I remember the original being incredibly vague and hard to follow. I am just happy that I get the opportunity to give this game another shot. I am not completely sold on the new art direction, it looks a little too cartoonish and cutesy to me. I think I would’ve preferred well-made 2D sprites, but oh well maybe it will grow on me. Still, it is cool to get a remake of The Legend of Zelda: Link’s Awakening on the Switch.

Watch the trailer here:

The final announcement that I want to talk about is Super Mario Maker 2. The original Super Mario Maker let players create their own levels and share them with the community. Usually games that try to add level creation features end up with a janky mess, but Super Mario Maker executed the concept incredibly well. The easy to use user interface and tons of different tools from the Super Mario series combined into an experience that lets the community run free with ideas. I personally did not play the original Super Mario Maker much, but now that Super Mario Maker 2 is coming to the Switch I will definitely pick it up and see what levels the community has created.

Watch the trailer here:

That’s about it for the big announcements. Other than the games mentioned we received some news on the upcoming indie game Baba is You and also some more info on Fire Emblem: Three Houses. All-in-all it was a pretty solid week for game reveals. More so because all of this was unexpected and came out of seemingly nowhere. I cannot wait for all of these games to be released and I am looking forward to playing them.

 

Darkest Dungeon (2016)

I have never been more split on my stance with a game than I have been with Darkest Dungeon. I love and hate this game, it is addicting but many of its design decisions are baffling. So many factors of this game are absolutely phenomenal, but just a few bad decisions significantly hamper the overall experience. This game gets heaps of praise from reviewers and players, but most of them have not completed the game, and the last half of the game is where most of the issues are obvious. I have been playing this game on and off for a about a year, I would play it heavily for a week or two but then would stop because I had my fill. That’s the big issue with Darkest Dungeon, it’s just far too long.

1

Darkest Dungeon is a roguelike turn-based dungeon crawler in which the player inherits their ancestral home. Unfortunately, this home and the surrounding town have been infested by eldritch horrors and the player must recruit a team of heroes to cleanse the land. There are four main areas which you can take on, and at the peak of the town is the titular darkest dungeon which must be conquered to restore the village to its former glory. In each area you can assemble a party of 4 heroes from 15 different classes to complete quests to gain gold, trinkets, relics, and experience. The system of progression is one of the factors makes Darkest Dungeon so addicting, you collect relics which are used to upgrade the buildings in the town, like the blacksmith for example, to further power up your characters. The core loop of Darkest Dungeon is taking on these dungeons as your heroes gain experience, you upgrade the town, and you spend gold to upgrade your heroes’ weapons and skills. This is a satisfying cycle that kept me interested as I trained my heroes to be prepared to take on the final darkest dungeon.

2

Darkest Dungeon is a turn-based dungeon crawler with a unique twist. Instead of just taking just normal health damage, your heroes also take stress damage and will eventually go mad if you are not careful. This Lovecraftian-inspired game delves into the psychological effects of dungeon crawling and fighting hordes of monster without respite. Furthermore, stress-damage persists between dungeons while health-damage is restored after a quest is completed. This means that you have to give your heroes a break and let them recover at the town abbey or bar. This encourages the player to use many different characters and forces the player to experiment with party compositions and test out new class combinations. If a character’s stress level goes above 100, then they will likely become temporarily afflicted with a trait like masochism, selfishness, or paranoia. This causes the hero to not listen to player commands and perform detrimental actions. If the stress level reaches 200, then the hero will die. It is absolutely paramount to manage the stress of your characters, and it adds an extra layer of depth to the turn-based combat.

3

What I love most about Darkest Dungeon is not its gameplay, but the Lovecraftian style that it utilizes as well as the art and sounds of the game. The artwork in Darkest Dungeon is similar to a comic book and this style is perfect for a turn-based action game. The animations are crisp and satisfying, and the backgrounds and monsters are properly horrifying. The character designs of the heroes are also fantastic and Red Hook Studios did a phenomenal job at remaking the classic class tropes such as healer, warrior, marksman, and thief into much more intricate designs. This game has more Lovecraftian elements than just the cosmic horror it imbues. The narrator of the game, Wayne June, was the narrator for many of Lovecraft’s audio books and he masterfully encapsulates the novels. The voice lines are memorable, quotable, and are famous for their verbosity. A few of my favorites:

“Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue.”

“Overconfidence is a slow and insidious killer.”

“As life ebbs, terrible vistas of emptiness reveal themselves.”

This voice lines were written and delivered extraordinarily well and they ooze that Lovecraftian vibe that Red Hook Studios was trying to achieve.

4

By no stretch of the imagination can Darkest Dungeon be considered an easy game. One misstep can cause disaster, and even if you do not make any mistakes, some bad luck will brutalize your misfortunate heroes. One of the most contentious issues with Darkest Dungeon is its randomness. Sure, some random factors in turn-based games is welcome and necessary, but Darkest Dungeon takes these chances to new and frustrating heights. Things like hit-chance, critical hits, and status effects all are typically random in turn-based games, but this game goes far farther. The dungeon layouts are randomized, meaning you could fight 1 group of enemies and complete a dungeon, or you could fight 10. Even in town if you let your hero rest at the abbey to relieve stress there is a chance that they gain a negative perk or abandon your party for an unknown period of time. When beating a dungeon your heroes may gain a positive or negative quirk, again completely random. Worst of all, speed is fairly random as well, meaning that you cannot properly plan out turns because you have no idea which order the characters are going to perform an action in.

5

Furthermore, dungeon layouts, the number of enemies, and the types of enemies you face also varies heavily from mission to mission. I completely understand why randomness exists in the game, especially in combat, but some form of consistency would be appreciated. With pretty any action you take in Darkest Dungeon there is a good chance that something goes terribly wrong. To be fair, the motto that is constantly repeated for the game is that it is about “making the best out of a bad situation”, and that’s fine. But it is difficult to maneuver your way out of a sticky situation when a bad dice roll equates to disaster. The thing that exacerbates the randomness of the game is the overall length of the game, otherwise I would be completely fine with some bad luck.

6

Without a doubt, the biggest flaw of Darkest Dungeon is its obnoxious length. Even though I mostly loved the gameplay, it grew repetitive way before the end of the game was even in sight. For reference, it took me about 60 hours to complete the game, that is similar to the amount of time I put into massive open world games like Legend of Zelda: Breath of the Wild and twice the length of any of the Dark Souls games and their respective DLCs. It is absurd that a turn-based dungeon crawler drags on for so long, especially since so much of its content is repeated. There are only 4 main dungeons that you constantly revisit. There are 3 “difficulties” to each of these dungeons. Apprentice for low level heroes, veteran for medium levels, and champion for the highest levels. These difficulties are functionally the same except for maybe 1 or 2 new enemies, just stronger enemies to match your stronger heroes. The worst part is that each dungeon has 2 bosses, and they are repeated on every difficulty level. Meaning that there are 8 bosses in the 4 main dungeons, but you fight each of them 3 times.

7

Apart from the overt repetitiveness, the length of the game also intensifies the randomness that the Darkest Dungeon exudes. It’s not such a big deal to lose a low-level hero, it stings but you can easily replace them. Losing a champion-level hero is a much different story however, they take a long time to train and cost a lot of money to upgrade fully. Losing one of your favorite heroes to a string of bad luck is near inevitable because the game is so long, you are bound to get unlucky. Moreover, the titular darkest dungeon, which is your goal to finish, is a slap in the face to the players.

8

There are 4 champion-level missions to be cleared in the final dungeon, each are significantly different than any dungeon in the game. Darkest Dungeon is a game that emphasizes proper preparation, bringing the right heroes, trinkets, items, and skills for any given dungeon. But the player has no idea what they are going to fight in these final missions, so you cannot properly prepare yourself. Furthermore, in every other dungeon, if things are looking too sketchy, you can abandon the quest with only minor penalties, in the darkest dungeon a character will die. So, you cannot properly prepare, you are hoping through blind luck that you will bring a good set of heroes because otherwise you will fail the mission or have to abandon and sacrifice a hero. To top it off, any hero that completes mission in darkest dungeon becomes psychologically scarred and cannot do any new missions there. The player is forced to have a diverse roster of at least 16 characters to beat the game. Luckily, I had about 20 high-level characters, but I can imagine that this would be a punch in the gut to anybody who was not prepared, as it would mean that you have to train up a bunch of new heroes. This just artificially lengthens a game that was already unbearably long.

9

Ultimately, it was the developer’s intention to go completely overboard with the length and randomness of Darkest Dungeon. The reasoning is that Darkest Dungeon is in some ways a meta statement. The player is meant to feel the stress that the heroes are feeling. It is meant to wear the player down just like how the heroes are driven insane. The same feeling could have been achieved if the game was 20 hours long rather than 60. I entirely understand the random nature of the game and how the player is meant to always be on the precipice of oblivion. I wish that it was toned back a tad and that some things had some consistency to them, but the randomness would not be an issue at all if the game was not so unfathomably long. I played for the first 20 hours and absolutely loved the game. Then I had my fill and took a break for a few months. Came back and played another 20 hours and had fun. Then I took another extended break and kind of slogged through the last bits of the game over the course of a few months.

10

Darkest Dungeon has absolutely no right being 60 hours. Any semblance of new content is sparingly sprinkled through the last 40 hours of gameplay. It is baffling because Darkest Dungeon was a game that was funded through Kickstarter and was available for early access. It was met with overwhelming success and praise and at the time was about 15-20 hours long. For some reason the developers just went completely overboard when the game was released. I was curious and looked up the achievement stats on Steam to see how many people actually completed Darkest Dungeon. About 2% of players who own the game have beaten it. That is abysmally low. For comparison, the famously “tough” Dark Souls games have about 15-25% completion rates. And The Witcher 3: The Wild Hunt, which is longer than Darkest Dungeon, has a 27% completion rate by its players. Darkest Dungeon just drags on for way too long for the amount of content it offers, and most of its players get bored or fed up far before the game reaches its conclusion.

11

Like I mentioned earlier, Darkest Dungeon is perhaps the most split I have ever been with my opinion of a game. By most rights, the game is utterly fantastic. It has brilliant combat, atmosphere, progression, mood, writing, character design, and visuals. But all this is thrown away because it just drags seemingly endlessly. If it was a third of the length, I’d sing praises for Darkest Dungeon, but instead I am just left confused. It is for these reasons I give Darkest Dungeon a 7/10. If you do pick the game up, I’d recommend not worrying about actually completing it. Instead just enjoy it like and endless dungeon crawler, because that is essentially what it is. I did have a lot of fun with the game, and I genuinely do love it, but it is plagued by grinding and repetition.