Kirby is a series that I’ve always wanted to love more than I actually did. The cute, pink, puff ball is just so endearing. I have fond memories of playing Kirby: Nightmare in Dreamland and Kirby & the Amazing Mirror a bunch when I was a kid. The games are always so vibrant and joyful. But after a couple attempts at playing Kirby: Planet Robobot as an adult, I figured I had outgrown the series. It was an extremely well-made game with a ton of charm and creativity, but the lack of challenge or any meaningful friction meant I found myself growing bored after playing for more than a few minutes. Kirby: Planet Robobot is often discussed as the pinnacle of modern Kirby games, so I decided that my time would be better spent playing other platformers. That was until Kirby and the Forgotten Land was revealed, the first time Kirby would truly jump into 3D.

The primary issue I have with most Kirby games is the lack of friction. The games are meant to be introductory platformers for children and new players, so it is understandable that they are designed to be extremely easy. But you can often just float over most of the levels, and Kirby’s powerful abilities mean most enemies are barely a threat. Kirby is also a fairly slow-moving protagonist, so the act of going through levels can feel lethargic and boring. I want to be clear that I don’t think that this is a fundamental problem with the Kirby series, it is Nintendo’s introductory-level platformer and designed so that children can play successfully. I just prefer the elevated challenge and speed of series like Super Mario and Donkey Kong Country.
Despite my reservations about the Kirby series, I wanted to try Kirby and the Forgotten Land because I love 3D platformers and wanted to see how the pink protagonist would fare in this new environment. I have to say, the jump to 3D did wonders for Kirby. The additional complexity of 3D environments suits the series marvelously. The game maintains the slower pace that the series is known for, but 3D levels allow for more engaging exploration and more creative level design.

The game takes place on a post-apocalyptic Earth where genetically mutated animals have taken over what’s left of the civilization. The setting is quite different from the normal fantastical Kirby affair, and I loved the juxtaposition of Kirby’s silliness with the more grounded environment. The first major zone is a derelict city that is now overgrown with vegetation, and each following locale is an equally surreal place for Kirby. I particularly enjoyed the amusement park and its numerous attractions; riding roller coasters and exploring dimly-lit funhouses was a blast.
The levels are in the “course clear” category, meaning they are fairly linear platforming challenges with a goal at the end. While I do think Kirby would thrive in a more exploration-driven open environment like in Super Mario Odyssey, I also think that maintaining the linearity from the 2D entries in the series was a good idea for a first foray into 3D space. You can tell that a ton of love and care was poured into the levels in Kirby and the Forgotten Land. There are so many little details and things to discover. The world is just so vibrant and charming to spend time in.

An aspect that I loved about the level design is the creativity. Nearly every level has some unique idea or gimmick that is central to its design and theming. I love the escalation of each idea through individual levels. For example, navigating a simple maze in the dark evolves into a pitch-black funhouse with narrow ledges, creeping enemies, and moving obstacles. There’s a handful of “Mouthful” abilities that let Kirby utilize common real-life objects. You can use vending machines to shoot cans at enemies and destructible terrain, or use traffic cones to smash through leaky pipes and launch upwards, or zip around a race track as a Kirby/car amalgamation. Not only are these abilities fun departures from standard gameplay, their inherent visual goofiness fits Kirby perfectly.
Even though the levels are relatively linear, there is incentive to explore. In every standard level there are hidden Waddle Dees to be rescued who can later be found in your hub town. Furthermore, there are secret challenges that will reward you with even more Waddle Dees. I think encouraging exploration is a great thing when so much heart and detail is poured into these levels. My one complaint is that some of these secret challenges are quite obtuse and are difficult to discover on your own. If you miss a challenge, you only get to see it revealed upon clearing the stage, and even then, only a single challenge is revealed at a time. Meaning if you miss a few challenges, you may be replaying the same level three or four times searching for its secrets. I think just revealing all of the challenges upon first completion of the stage would be a happy medium between letting the player discover things on their own and preventing having to replay the same level over and over.

The exploration aspects tie in quite nicely with how progression works in Kirby and the Forgotten Land. As you rescue Waddle Dees, the hub town will slowly expand and add new features. There are collectible trophies in capsule machines, mini-games such as fishing, consumable items to purchase like health and attack boosts, and coliseum to challenge a gauntlet of bosses. But the big addition is the blacksmith. Here is where you can upgrade Kirby’s classic copy abilities to more powerful versions of themselves. Not only are these raw damage increases but they also modify the abilities with additional effects. Bombs become homing explosives that track enemies, the drill ability creates buzzsaws that bounce around the arena, crash slows time in addition to its traditional massive damage. All these upgrades are fun to experiment with, especially because the game is lacking some classic abilities such as stone and beam.
The main resource to power-up the abilities are stars that are earned by completing Treasure Road levels. These are separate stages from the main levels. They are typically very short and require the player to clear the stage using specific copy abilities or Mouthful abilities. I quite enjoyed doing these because they forced me to experiment a bit and can provide a decent challenge if trying to beat the target time. You aren’t required to beat the target time to earn your reward, but I found it very fun to optimize and learn how to get the most out of my abilities in these 30-second challenges.

Like any Kirby game, Kirby and the Forgotten Land is extremely easy. But the level design, exploration aspects, and progression kept me from getting bored like I did when playing many of the 2D Kirby titles. There’s even a difficulty selection when you are starting a new file which is a great addition. I would’ve loved to see an “very hard” option because even hard mode was a bit too easy for a majority of its play time. I think Kirby has the capability to be an excellent 3D platformer/brawler, and the post-game showcases that untapped potential.
The fairly extensive post-game has remixed levels and amped-up bosses that I thoroughly enjoyed. The bosses in particular were so much more challenging than their base-game forms. And the final coliseum challenge was a real gauntlet that had me sweating on its secret final boss. Moving into 3D space allowed the developers to get creative with boss movesets and really force the player to learn how to position and dodge. And I loved experimenting with the different copy abilities to see which ones fit my playstyle and which ones thrived against certain bosses. That being said, the vast majority of regular enemies, mini-bosses, and bosses outside of the post-game were pushovers. To be fair, that is to be expected in a Kirby game, but I would’ve loved some more difficulty options to appeal to players who want a bit more challenge.

I’m glad that despite my hesitations around the Kirby series that I decided to give Kirby and the Forgotten Land a chance. It’s a delightful switch-up from the traditional formula and the new 3D environments mesh wonderfully with the slower pace of Kirby. It’s apparent that a ton of care and love was poured into the world and levels of this game. Each stage is a delight to explore, even if the game is a bit too easy. It is for these reasons that I give Kirby and the Forgotten Land an 8/10. I hope the future of Kirby holds more games like this one, because I want more.




















































