From the first moment I launched the game, it was immediately apparent that Doom Eternal is not just a retreading of Doom (2016). While I did enjoy the straightforward brutality of Doom (2016), I greatly appreciate that Doom Eternal makes the experience much more complex. Running around and shooting demons was a ton of fun, but I am glad that there was some change-ups to make the formula fresh and to keep it engaging through the whole game.

Like its predecessor, Doom Eternal is a fast-paced FPS where you blast through hordes of demons. You have to keep moving and shooting or you will be quickly overrun. There is never a dull moment in combat, as a momentary lapse in judgment will lead to your demise. Doom Eternal is challenging, even on the normal difficulty. I think it suits the game perfectly, high-octane non-stop running and gunning is what Doom should be about.
Part of what keeps Doom Eternal so fast-paced is the sheer number of tools to keep track of and utilize. Weapons have low ammo counts, so you have to constantly swap between guns, hunt for ammo pick-ups, and utilize the chainsaw which causes enemies to spew out extra ammo. Health and armor are also limited resources that can be gained through pick-ups. But you have to actively use the flamethrower if you want bonus armor and occasionally finish off enemies with a glory kill to replenish health.

Additionally, every major enemy has a weakness. What’s interesting is that these weaknesses not only do bonus damage, but the reduce the threat level of the demon as well. For example, you can disable the turret on Arachnotons, or blast off the flamethrower from a Mancubus. I really love this aspect of the game as it encourages, but doesn’t necessitate, intelligent use of equipment and well-placed shots. You could just brute force encounters by gunning down demons with the weapon of your choice, but you will be better off constantly swapping between guns to exploit each enemy’s weakness. This makes combat encounters intense and engaging, even after playing for a dozen hours.
Intelligently making use of the tools at your disposal is the key to success in Doom Eternal. Keeping track of cooldowns on the chainsaw and flamethrower is vital to staying topped up on ammo and armor. Grenades are useful for crowd control when you’re overwhelmed. Each weapon has its use. The minigun is great for sustained damage, the plasma gun makes enemy shields explode, the assault rifle is good for long range engagements and sniping enemy weak points. My favorite was the super shotgun which dealt high burst damage and had a grapple hook for mobility.

Additionally, Doom Eternal has tons of upgrades to augment your play. Most importantly, each weapon has two attachments, and those attachments can be upgraded for additional effects. Truthfully, I was kind of overwhelmed by the sheer volume of upgrades and effects that were present in Doom Eternal. Not only do weapons have upgrades, but there are also suit upgrades, equippable runes, and shards that have unique effects. By the midgame I had gotten comfortable with all the systems in the game, but the first few hours felt like a barrage of informational pop-ups for all the various systems that the game offers.
Many of the resources used for upgrades can be acquired just through naturally playing the game, but Doom Eternal utilizes its downtime to fuel the hunt for more upgrades. The combat is so intense that it’s critical to provide a breather for the player. After clearing an arena full of demons, there are usually hidden items that can be spent on upgrades. While it’s not the focus of the game, I did appreciate that there were some elements of exploration, platforming, and light puzzling to break up the straight up insanity of the combat of Doom Eternal. Even better, if you want to just focus on the combat, you could easily completely ignore most of the game’s other elements and just progress from combat arena to combat arena to kick some ass.

One element that I was not impressed with was the story and lore. Obviously, the story should not be an important aspect of any Doom game. And that’s fine. But there’s a surprising amount of cutscenes and info dumps that spew a confusing story at the player. I felt like the game is attempting to establish some deep lore, but it felt incredibly out of place. Luckily, you can skip cutscenes and not read any of the lore documents. Regardless, Doom shouldn’t spend so much time on its narrative elements.

Overall, Doom Eternal is an absolute thrill to play. It’s an evolution of the run and gun style of play that Doom (2016) introduced. It’s faster, more difficult, and requires more foresight and strategy. It’s the perfect game to rip n’ tear. It is for these reasons I give Doom Eternal a 9/10. If you’re looking for some high-octane demon-blasting action, look no further than Doom Eternal.